Designer
Designer
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PRODUCT
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UX
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MOTION
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PROFESSIONAL SUMMARY
Designer who delivers value through the experience and methodologies I bring to complex problem spaces, not just the features I ship. Rooted in game systems and narrative design, I combine systems thinking, storytelling, and rigorous product design practice to translate intricate platforms into intuitive, immersive experiences. I’m trusted to set frameworks and direction through ambiguity, define scalable interaction models, and produce high-impact artifacts. Artifacts such as user narratives, experience frameworks, systems maps, style guides, and prototypes that create alignment across design, product, and engineering. I partner closely with cross-functional teams to shape roadmaps through user insights and design thinking, balancing user delight with business outcomes.
Experience
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Senior User Experience Designer / Aug 2024 - Apr 2026
User Experience Designer / Apr 2022 - Aug 2024Led UX across multiple complex domains within Autonomous Database Services, defining interaction models and scalable UX frameworks across feature areas.
Delivered 40+ features across 16 major releases, contributing to a cohesive and extensible platform ecosystem.
Partnered with product and engineering to influence roadmap priorities, align stakeholders, and balance user needs with technical and business constraints.
Translated highly complex systems into intuitive workflows, improving usability across multi-step, interdependent processes.
Identified systemic friction through user feedback and behavioral insights, driving improvements at both feature and platform levels.
Produced system-level artifacts (flows, frameworks, reusable patterns) to create cross-team alignment and ensure consistency at scale.
Applied narrative and storytelling frameworks to simplify technical workflows, strengthening comprehension and user progression.
Presented UX strategy and long-term experience direction to leadership, informing product evolution and investment decisions.
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Creative Lead / Jan 2021 - Mar 2022
Designer / Mar 2016 - Jan 2021Led creative strategy for global initiatives, translating complex operational systems into clear, narrative-driven digital experiences.
Developed storytelling frameworks across motion, video, and interactive platforms to drive engagement and understanding.
Partnered with executive leadership and cross-functional teams to align experience, messaging, and strategic goals across initiatives.
Managed end-to-end design execution from concept through delivery across multiple platforms and timelines.
Crafted immersive experiences that combined interaction, motion, and visual design—bringing clarity and cohesion to complex concepts.
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Graphic and Motion Designer / Jul 2013 - Mar 2016
Led multidisciplinary projects across web, video, and interactive media in a fast-paced startup environment.
Translated client goals into cohesive visual systems and engaging user-facing experiences.
Facilitated presentations and workshops to align stakeholders and drive confident creative decisions.
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Media Artist — Freelance & Studio Work (Harmonix, 38 Studios) / 2011 - 2013
Designed narrative-driven player experiences for interactive entertainment, contributing to cinematics, trailers, and pre-visualization.
Created storyboards and experience flows defining pacing, progression, and emotional engagement across player journeys.
Collaborated with multidisciplinary teams to translate narrative concepts into interactive systems and production-ready assets.
Built foundational expertise in player mindset, progression systems, and engagement loops, later applied to product UX and platform ecosystems.